

cleaned log outputs, adding a `verbose_logging` field (bool) to the module You can update to v2.1.1 for the fix, or you can (optional) apply the Hotfix to your existing v2.1.0 installation. Fixed a fatal bug for people who didn't also have Modular Firearms Framework installed Temporarily removed NPC Waves (not ready for release, see optional files on mod page) Added Harmony for Bullet Penetration patches You can also control the HitScan system for individual items by adding these fields to the 'SimpleBallistics.ItemModuleMagicFirearm' module of those firearms. 'useHitscan' can be either true or false, and 'hitscanMaxDistance' is how close (in meters) you must be for the system to activate. To configure or toggle the HitScan system for close-range shots, edit the following values in 'Levels/Level_Master.json': HitScan distance can be configured or disabled entirely Added dynamic system for close-up shots vs long-range shots I use all donations for buying 3D models and assets for future mods and conversions :)Įlemental Guns Update 3.2.0 - "Execution" Update This will help me in continuing to make free, fun mods for everyone. If you find my mods fun/cool, please consider supporting me on Patreon Note: This mod is currently a work-in-progress, so I will continue to fix bugs / add more models. Required for having the weapon able to shoot and e imbued Steampunk Elemental Weapons pack (part 2) for U9.3 Steampunk Elemental Weapons pack (part 1) U9.3

Required for imbues to work (this is optional but but makes guns imbue) This is needed because it's a gun silly :P Modular Rifle (build your own rifle) (U9.3) Improved StormTroopers (U10) READ DESCRIPTIONĪwesome framework from an even more awesome modder Required for the Watchman, ignore if not up to date yet
